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UI Design Intensive

We've spent years teaching interface design to people who want practical skills. Not theory for the sake of theory—real work that prepares you for actual design challenges. This program runs from October 2025 through March 2026, with applications opening in June.

You'll be building interfaces from week one. And yes, some of them will probably look rough at first. That's part of it.

24
Duration Weeks
12
Class Size Students Max
3
Weekly Live Sessions

What You'll Actually Learn

Six months sounds like a long time until you're in it. We've structured this so each module builds on what came before—but you can also revisit earlier concepts when things click later. Because they will.

01

Foundations & Visual Hierarchy

Typography, spacing, color theory. The basics everyone skips and then regrets skipping. We'll spend four weeks here because rushing through fundamentals is how you end up with interfaces that just feel... off.

Weeks 1-4
02

Component Systems

Building buttons, forms, navigation patterns. Sounds simple until you realize a button needs twelve different states and your form needs to work on a phone someone's using with one hand on a bus.

Weeks 5-8
03

Layout & Responsive Design

Grid systems, flexbox, breakpoints. Your design needs to work on everything from a small mobile screen to an ultrawide monitor. Yes, even that weird tablet size nobody talks about but everyone owns.

Weeks 9-12
04

User Experience Patterns

Navigation flows, information architecture, micro-interactions. The stuff that makes an interface feel intuitive instead of like a puzzle someone designed to annoy users specifically.

Weeks 13-16
05

Accessibility & Inclusive Design

Contrast ratios, keyboard navigation, screen reader compatibility. Designing for everyone isn't optional—it's just good design. Plus, accessible interfaces tend to be better for everyone anyway.

Weeks 17-20
06

Portfolio Project

Four weeks to build something real. You'll design an interface from research through final prototypes, present to the class, get feedback, and iterate. It'll probably be stressful. It's supposed to be.

Weeks 21-24
Student working on interface design project during live workshop session
Live sessions where we critique work together—everyone shares screens and we figure out what's working and what needs another pass
Collaborative design workshop with students reviewing interface mockups
Workshop environment where you'll spend most of your time—designing, getting feedback, revising, and occasionally questioning your life choices

Who's Teaching This

Two instructors who've been doing interface design long enough to have made most mistakes already. Which means we can help you avoid some of them. Not all—you need to make a few yourself to really get it.

Rune Thorsen, Lead UI Design Instructor

Rune Thorsen

Lead Instructor

Fifteen years designing interfaces for apps you've probably used. Former design lead at two startups that actually made it past year three. Now based in Taichung, teaching because watching someone finally understand grid systems never gets old. Still makes layout mistakes sometimes—just faster at catching them now.

Sienna Voclain, UI Design Instructor specializing in accessibility

Sienna Voclain

Accessibility Specialist

Started as a frontend developer, switched to design when she realized most accessibility problems happen in the design phase. Spent eight years making interfaces that actually work for people who use assistive tech. Will definitely call out your color contrast issues. Has strong opinions about focus states.

Applications Open June 2025

Program starts October 6, 2025 and runs through March 20, 2026. Classes meet Monday, Wednesday, and Friday evenings Taiwan time. We keep it small—twelve students maximum—so you'll get actual feedback, not generic comments.

If you want to know when registration opens, get in touch through our contact page. We'll send details in May.

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